- Displacement Mapping: which is used to displace a free-form surface, polygon, or subdivision surface at each point in the direction of the local normal.
- Bump Mapping: Bump mapping is used to add detail to an image without increasing the number of polygons.
- Rendering: Creating an image from a model.
- Alpha Channel: Combining an image with a background to create the appearance of transparency.
- NURBS vs Polygon: NURBS - the shape of the object is defined mathematically. Polygon - defined by its corners (vertices) and the straight lines between them (edges)
- Tiling: laying tiles
- Skinning: Putting skin on a animated character
- Aperture: A hole, gap, or slit.
- Shutter Speed: Is the unit of measurement which determines how long shutter remains open as the picture is taken.
- Focal Length: The distance between the center of a lens or curved mirror and its focus.
- Dolly: The view of where the camera is focused on.
- Pan: The rotation of the camera.
- Roll Aspect Ratio: Is the ratio of the width of a shape to its height.
Friday, May 24, 2013
Vocab #4
Tuesday, May 21, 2013
Wednesday, May 15, 2013
Beginning Lightsaber
This is how far I've gotten so far, I've not beveled or assigned new material yet.
Monday, May 13, 2013
Vocab # 3
- Directional Movement: Movement in art
- Rhythm: A reoccurring pattern.
- Proportion / Scale: Scale - size of an object in relation to another object. Proportion - relative size to parts of a whole
- Balance: the way the elements in a piece are arranged
- Unity: What gives the artwork cohesiveness - what ties it together.
- Harmony: Brings together a composition with similar units.
- Contrast: the arrangement of opposite elements
- Emphasis (Focal Point / Center of interest: The artist makes part of the work stand out, in order to draw the viewer's eye there first. The focal point is the center of interest or activity in a work of art.
Thursday, May 9, 2013
Vocab 2
- Line: The different shape or location of a line.
- Shape: an area that stands out from the space next to or around it due to a defined or implied boundary, or because of differences of value, color, or texture
- Form / Volume:
- Color: The element of art that is produced when light, striking an object, is reflected back to to the eye.
- Value/Tone: Light or Dark
- Texture: Either the way a three-dimensional work actually feels when touched, or the visual feel of a two-dimensional work
- Space: Distances or areas around, between or within components of a piece.
- Perspective: the technique used to represent a three-dimensional world on a two-dimensional surface in a way that
looks realistic and accurate.
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